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Rocks & Roots Materials & Models - Hivebusters

Screens of the base shader for the rocks and tree trunks I've created for the new Hivebusters DLC! I set up the base material to be used for all the roots and rocks in Hivebusters, having some neat blending in there, moss and a bunch of cool little features that won't be visible in screenshots! :P Also made a couple of models and sculpt that used these materials setups, textures were largely created by Joey Kutzer. Other than that, all of these shots were a collaboration of all talented groups within our The Coalition and collaberation with Behavior interactive (And Splash Damage for some tree work!)

Had a blast working on this project alongside our talented Environment Artists under the strong leadership of Akio Kimoto and Art Direction of Aryan Hanbeck and Jamie McNulty. Other members of the Environment Art team include Joey Kutzer, David Carman. Enjoy!

https://www.artstation.com/mediumrare
https://www.artstation.com/kimoto
https://www.artstation.com/wildsheep
https://www.artstation.com/joekoo
https://www.artstation.com/dcarman

(Thanks to Clint Mar for taking this screenshot, and the excellent work on the lighting ofcourse! :))

(Thanks to Clint Mar for taking this screenshot, and the excellent work on the lighting ofcourse! :))

Tile-able root meshes, one to be used for natural bridges, one to be used as a spline mesh around other trees

Tile-able root meshes, one to be used for natural bridges, one to be used as a spline mesh around other trees

Example of tiling mesh being used

Example of tiling mesh being used

(Thanks to Andy Koo for this screenshot!)

(Thanks to Andy Koo for this screenshot!)

(Thanks to Andy Koo for this screenshot!)

(Thanks to Andy Koo for this screenshot!)

(Thanks to Eric Tsao for this screenshot!)

(Thanks to Eric Tsao for this screenshot!)

Part of a bigger tree root (I did the initial sculpt, then Joey Kutzer finished this one up as I moved onto working on more of the base material work)

Part of a bigger tree root (I did the initial sculpt, then Joey Kutzer finished this one up as I moved onto working on more of the base material work)

Tree model fully put together to showcase the root and shader usage, this one was a big collaboration between Boyd McKenzie, Akio Kimoto, Aryan Hanbeck/Jamie McNulty, and multiple other great artists (Thanks to Akio Kimoto for this screenshot!)

Tree model fully put together to showcase the root and shader usage, this one was a big collaboration between Boyd McKenzie, Akio Kimoto, Aryan Hanbeck/Jamie McNulty, and multiple other great artists (Thanks to Akio Kimoto for this screenshot!)

(Thanks to Clint Mar for this screenshot!)

(Thanks to Clint Mar for this screenshot!)