Alpha Point - At the start of 2021, I had the chance to try UE5 early and work on this Tech Demo with some team members at The Coalition, testing out the tech and seeing how we could develop pipelines around it. Originally this scene was just going to be an internal test, but it ended up being presented publicly at GDC earlier this year. A bunch of screenshots are old and were WIPs, also meaning a lot are lower res than they were if I properly captured everything, but figured it'd be cool to share some of it! Keswick did a lot of the initial visual direction, and him and the level art team did the majority of scene building, while Joey Kutzer did a good chunk of asset building together with them. My responsibilities are mainly on the material side of things, setting up aspects of the shaders, as well as some asset creation and workflow testing as shown in the screenshots.
Thanks to:
Colin Penty
https://www.artstation.com/kezo
https://www.artstation.com/joekoo
https://www.artstation.com/michaelmarraffa
https://www.artstation.com/andykoo
https://www.artstation.com/ryandowlingsoka
https://www.artstation.com/anmarr
Amongst others, (my lead Akio Kimoto, Art directors etc), full credits in the video!
Huge thanks to VFX (Yann Dory) for this one! I made the asset and did material test to get light to flow through it, then VFX took it and put some awesome looking particles on that, taking the look to the next level.
Video as displayed at GDC 2021.
Full demo presented by Colin Penty and Kate Rayner at GDC.