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Gears 5 - Cryo Tubes Shader

Screens of a variety of different cryo tubes from Gears 5.
I was responsible for the shader of the glass together with the liquid inside the tubes. Showcasing a mix of level screenshots to illustrate how they're used in the game, as well as the individual assets to showcase the unique shader and texturing work done for each asset.
Clinton Crumpler was responsible for the modeling and texturing of everything but the glass/liquid for these assets. Also, big thanks to Clint Mar for working closely together to light these as nicely as possible.
Here's a link to Clinton Crumpler's profile:
https://www.artstation.com/ccrumpler

Thanks to the following artists for the level art, lighting, VFX and Tech Art for the level these are used in:
Kadar:

Level art:
Michael Maraffa
Mark Sayson

Lighting:
Clint Mar
Daniel Callejas

VFX:
Bruno Afonseca
Huge Gutierrez Mares

Tech Art:
Samuel Cloutier