Screens of a variety of different cryo tubes from Gears 5.
I was responsible for the shader of the glass together with the liquid inside the tubes. Showcasing a mix of level screenshots to illustrate how they're used in the game, as well as the individual assets to showcase the unique shader and texturing work done for each asset.
Clinton Crumpler was responsible for the modeling and texturing of everything but the glass/liquid for these assets. Also, big thanks to Clint Mar for working closely together to light these as nicely as possible.
Here's a link to Clinton Crumpler's profile:
https://www.artstation.com/ccrumpler
Thanks to the following artists for the level art, lighting, VFX and Tech Art for the level these are used in:
Kadar:
Level art:
Michael Maraffa
Mark Sayson
Lighting:
Clint Mar
Daniel Callejas
VFX:
Bruno Afonseca
Huge Gutierrez Mares
Tech Art:
Samuel Cloutier