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Gears 5 - Ice Caves

Here's some screenshots of the ice caves from Gears 5.
I created and worked on creating the visual proof for the ice caves while working closely with Kurt Kupser, who was responsible for the base ice shader of our game. I sculpted the shapes for the visual proof and some additional caves, assembled the scene for the visual proof, wrote up documentation for outsourcing, and added a few features to the ice shader for these.
Huge thanks to Kurt Kupser, Ryan DowlingSoka and Clinton Crumpler for their hard work on the foundation of the ice shader for Gears 5, and Malcolm Andrieshyn for the strong leadership of our environment team.
Here's a link to their profiles:
https://www.artstation.com/virtualvagabond
https://www.artstation.com/ryandowlingsoka
https://www.artstation.com/ccrumpler

Thanks to the following artists for the level screenshots:
Level Art:
Michael Marraffa
Mark Sayson
Lighting:
Clint Mar
Daniel Callejas
Art Direction:
Aryan Hanbeck
Jamie McNulty

The visual proof of the ice caves for Gears 5 - Pre Kadar

The visual proof of the ice caves for Gears 5 - Pre Kadar