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Gears 5 - Ice Cliffs

Screens of a variety of ice cliffs from Gears 5. Towards the end of production I made a few additions and changes to the shader for these cliffs. I also worked on the ice lakes and rocks/mountain materials seen in some of these shots.
Huge thanks to Kurt Kupser on these, he was in charge of the visual proof of these and worked on them with Akio Kimoto. Here's their artstation links:
https://www.artstation.com/virtualvagabond
https://www.artstation.com/kimoto
Also, many thanks to Kurt Kupser, Ryan DowlingSoka and Clinton Crumpler for their hard work on the foundation of the ice shader for Gears 5, and Malcolm Andrieshyn for the strong leadership.
Here's a link to their profiles:
Ryan DowlingSoka:
https://www.artstation.com/ryandowlingsoka
Clinton Crumpler:
https://www.artstation.com/ccrumpler
Thanks to the following artists for the level screenshots:
Level art:
Michael Maraffa
Alfie Feliciano
Krzystof Teper

Lighting:
Clint Mar
Eric Tsao

Art Direction:
Aryan Hanbeck
Jamie McNulty

Modeled and Textured by Kurt Kupser (Displaying it here for the shader)

Modeled and Textured by Kurt Kupser (Displaying it here for the shader)

Modeled and Textured by Akio Kimoto (Displaying it here for the shader)

Modeled and Textured by Akio Kimoto (Displaying it here for the shader)

Modeled and Textured by Kurt Kupser (Displaying it here for the shader)

Modeled and Textured by Kurt Kupser (Displaying it here for the shader)

Modeled and Textured by Akio Kimoto (Displaying it here for the shader)

Modeled and Textured by Akio Kimoto (Displaying it here for the shader)

Modeled and Textured by Akio Kimoto (Displaying it here for the shader)

Modeled and Textured by Akio Kimoto (Displaying it here for the shader)

Modeled and Textured by Akio Kimoto (Displaying it here for the shader)

Modeled and Textured by Akio Kimoto (Displaying it here for the shader)